AU · VST3 · STANDALONE

B Y   P R E S S M A R K

SOUND YOU CAN KNEAD.

CONTEXTURE is a synth built around a ball of sound. A round ball is a pure tone; press it in, pull it out, paint it rough, and you hear every change. Next to it: a wavetable, a sampler and a granulator.

POLE   PURE EQUATOR
SHIMMER
SPACEROOM 1.7S
CUTOFFOPEN
DRAG THE BALL TO KNEAD IT
DENTS0
PULLS0
ROUGH0 %
TWIST-0.05

01 WINDOWEVERYTHING ON ONE SCREEN

ONE WINDOW.
NO MENUS.

The ball in the middle, four knobs on the left, the keys at the bottom. Engines and the mixer are tabs along the top; FX, LFO and ENV slide up from under the ball. The window scales from 50 % to 300 %.

CONTEXTURE plugin interface — four knobs on the left, the ball in the middle, STOPS on the right, the keyboard across the bottom

02 ENGINESSCROLL TO SWITCH

FOUR ENGINES.
ONE MIXER.

KNEAD

The ball itself. Additive, up to 96 partials: press a spot and those overtones sink, pull it and they rise, paint it and they breathe noise. One slide morphs the ball into a cube and on into a crystal, each with its own register and ring.

PARTIALS
96
BODY
BALL · CUBE · CRYSTAL
READ
FORM / MAP

WAVETABLE

Six factory tables of 64 frames, from BASIC and PULSE to FORMANT and GRIT, or drop in your own WAV. Every frame is band-limited per octave, so the top keys stay clean. Unison and detune on board.

FRAMES
UP TO 256
TABLES
6 + USER
KNOBS
POSITION · WARP · DETUNE

SAMPLER

Drag a WAV, AIFF, FLAC, OGG or MP3 onto the window. Loop it forward or ping-pong, reverse it, draw a volume line over it. Or press LAST 16S and the last sixteen seconds of the ball become the sample.

LOOP
OFF / FWD / PING
RANGE
±5 OCT CLEAN
CAPTURE
LAST 16S

GRANULATOR

Every note gets its own cloud of up to 32 grains. Scan through the sound, spray the grains around the head, scatter their pitch, flip some backwards. With no sound of its own it grains the sampler’s.

SIZE
10–500 MS
DENSITY
2–100 / S
GRAINS
32 PER NOTE

MIX TAB: EACH ENGINE IS A CIRCLE. SIZE IS LEVEL, SIDE TO SIDE IS PAN, UP AND DOWN IS BRIGHTNESS. WHERE CIRCLES OVERLAP THEY SHARE STOPS.

TEXTURE  /  SHRED  0 %

03 TEXTUREEIGHT LAYERS

TEXTURE
IN LAYERS.

After the ball makes its sound, eight textural layers grind and reshape it — most of them locked to your song’s tempo. Stack any of them, in any amount. Every engine carries its own set.

04 PRESETS▶ PLAYS A PREVIEW

PRESETS TO
START FROM.

Pads, leads, keys, plucks, basses, ambiences and effects. Each one is a readable JSON file that carries its shape and even its samples. Star your favourites, make your own categories.

LOADED  SOFT GLASS
PRESETS 87 / 87

    click a row to load, ▶ to hear it. Arrows move, enter loads, esc clears. SAVE next to the preset name keeps the current sound

    05 LAUNCHONE EMAIL WHEN IT SHIPS

    BE THE FIRST
    TO KNEAD IT.

    CONTEXTURE is nearly finished: first for macOS, Apple Silicon and Intel. Leave your email and you’ll get a message the day it ships, plus the occasional new sound. Nothing else.

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